dr mario melee frame data

@Watchdogg This Doc is more our own interpretation of him. Doc's uthrow releases on frame 18 and is actionable on frame 23 when throwing Luigi. Mario's hits on frames 18-22, autocancels on <2 44>, and lasts until frame 74. Mario's dsmash hits on frames 5-6, 14, and ends on frame 37. makes sense. EDIT: I've added a few more things that I remembered and fixed up some more things. Mario's uthrow releases on frame 18 and is actionable on frame 23 of hitstun when throwing Luigi. On a backwards doublejump, Mario does three backflips. Final grounded hitbox of Mario's down b sends at 80 degrees with 60/115 base/growth, dealing 5 damage. Doc's reverse grab hitbox isn't as far back as Mario's. Final aerial hitbox of Mario's downb sends at 80 degrees with 70/120 base/growth, dealing 3 damage. I love the mix of elements from his different smash iterations! Crazy amount of work must have went into this post. The effort good lord. Mario's backair lasts from frames 6-17. Doc's initial hit of upb sends at 70 degrees with 150 set knockback, dealing 5 damage. Mario acts as a well-rounded character, with average weight, falling speed and other such attributes. If you have a related Youtube channel, enter the URL. Cookies help us deliver our Services. Español - Latinoamérica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1941825892, https://steamcommunity.com/sharedfiles/filedetails/?id=1868756032, https://steamcommunity.com/sharedfiles/filedetails/?id=1870768156, https://steamcommunity.com/sharedfiles/filedetails/?id=2032848558, https://steamcommunity.com/sharedfiles/filedetails/?id=1973665662, https://steamcommunity.com/sharedfiles/filedetails/?id=1909389018. "Mario's dair has a different sound effect, a bit more meaty sounding. A full upb does 14 damage if unstaled. A mac is required to make the app. is different than on the ground, and if i recall correctly, it's frame 10 in the air and frame 12 on the ground, so if you time it, you can get him to go EE-EEYAH! Also is it intentional that if you quickly input down after dash attacking the momentum of the slide is cancelled and you do not go forward? For the rest of the move, it sends at 100 degrees dealing 8 damage on all attacks. Middle angled does 18 on id0, 11 on id1, and 10 on id2. Late hit comes out 3 frames later, doing 7 damage, sakurai angle, with 20/100 base/growth. Mario's uptilt sends at 96 degrees on all hits for the entire duration of the attack, dealing 8 damage. (Size of 1500 on each of the 3 hitboxes, not that that means much), Doc's dair is slightly smaller. Autocancels on <5 19>. Mario's neutral air starts out smaller than doc's. All angles and all hitboxes send at Sakurai angle with 30/97 base/growth. Mario's upair hits at a 55 degree angle, doing 11 damage, on all hitboxes, for the entirety of the attack. Moderate knockback, though seems more powerful in Brawl. Mario's fthrow releases on frame 12 and is actionable on frame 17 of hitstun when throwing Luigi. Doc's upair lasts from frame 4-9, ending on frame 33, autocancels on 16>. Doc's downb hits on 8, 14, 21, 28-29, 38-39, last frame to become airborne is 10, mash window for rising on 1-36. Late nair is equal in strength to peach's nair. Mario's cape cuts his current horizontal velocity in half. Captain Falcon Ganondorf Falco Fox Ness Ice Climbers Kirby Samus Zelda Link Young Link Pichu Pikachu Jigglypuff Mewtwo G&W Marth Roy Melee Frame Data … Doc's early nair is 50 degrees, late is sakurai hit. Ends on frame 45. Also, all dash attack hits deal 1 shield damage for whatever reason. They have a bounce multiplier of 0.9. Charge frame 7. Mario's upair lasts from frame 4-9, ending on frame 33, autocancels on 16>. I'm going to try to make this as comprehensive as possible, but I may miss a few things. Doc's ftilt does 1 less damage on a given angled compared to Mario's. Mario's jab 3 sends at sakurai angle on all hits. TL;DR: There are different sized hitboxes for certain moves that you wouldnt expect and different amounts of disjoint and range on certain moves that is surprising. The move can be more efficient when used in the air, falling to meet the enemy at ground level, while still moving, and negating lag. IASA frame 60. Grounded cape deals 10 damage on id0 and 8 damage on id1. I made this video as an easy way for players to find information on characters' hitbox/hurtboxes and frame data. Doc's dthrow releases on frame 18 and is actionable on frame 23 of hitstun when throwing Luigi. Mario's fair has a more slappy kind of noise. The late pme is the strongest and in order to get it you need to land the early hitbox. The armpit is ID0, taking priority should both connect. Currently Ice Climbers are missing completely (since them being two characters introduces a couple of complications) and only Marth and Samus … Port Priority’s Effect on Doctor Mario’s Chaingrab ... Clean 2009 Dr.Mario edgeguard's ft … Mario can perform a lemon grab. Same range. Mario's upb hits on frames 3-24, is intangible on frames 3-6, and ends on frame 37. Doc and Mario are more different than you think, no move is exactly the same! Middle angled does 9 damage with 6/100 base growth, and oddly, down-angled does 8 damage with a set knockback of 1 (aka, almost nothing). IOS App. Some minor things may be left out for now but I will go back and add them if I feel like it. In the air, he also has hitboxes on feet and head as well. Doc's upb loses it's extra disjoint on initial hit of upb a little earlier than Mario. Sakurai angle. This page was last modified on 21 July 2020, at 14:11. The backswing does 10 damage on id0 and 12 damage on id1, both having 35/75 base/growth. Tornado:The move involves him rotating rapidly with his fists outstretched. Mario's upb keeps it's early disjoint a little longer than Doc's. Doc's final aerial hitbox of downb send at Sakurai angle, with 80/120 base/growth, dealing 4 damage. Same range. Mario's red fireballs fall to the ground, losing momentum with each bounce. Mario's dair has slightly larger hitboxes. Dr. Mario appears in Super Smash Bros. Melee as an unlockable character.He can be unlocked either by clearing Classic Mode with Mario without using any continues, or by playing 100 Versus Mode matches. Mario can platform cancel his nair as it does 12 damage off the bat. Welcome to Reddit's finest Smash Bros community! Set knockback of 30. Mario sticks his foot at an angle for his nair. Doc's fsmash lacks the hitbox attached to the fireball on Mario's fsmash, but otherwise the moves are identical in size and placement on the model. Doc's dsmash hits on frames 5-6, 14-15, and ends on frame 37. Up angled does 20 damage on all hitboxes, middle angled does 19 on all hitboxes, down angled does 18 on all hitboxes. Mario's upb dips a little bit lower than Doc's at the beginning, causing him to have slightly less vertical reach than doc's.

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